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Super mario 64 last impact bad camera
Super mario 64 last impact bad camera




super mario 64 last impact bad camera

Mario emerges as a beginner-friendly character, possessing balanced mobility, which while not as fast as rushdown characters or nearly as tanky as heavyweight characters, does grant him versatility in many situations, and allows him to shift between offensive and defensive play quickly. Possesses no significant strengths against a particular character, making him somewhat outclassed.Has few kill options outside of smash attacks and his forward aerial.Relies very heavily on combos to deal significant damage.Has difficulty approaching without the use of Fireballs, which cannot be easily spammed.

super mario 64 last impact bad camera

FLUDD disrupts recovering opponents easily and pushes opponents back to create space.Super Jump Punch can be an effective combo finisher and can KO near the top of the upper blast zone.Cape is a reflector and also forces enemies to change directions, allowing it to frustrate recoveries and stalls his aerial momentum, assisting in recovery.Fireball is a decent projectile that can be used for zoning, approaches, gimping, and edge-guarding.Has a neutral aerial that is good at starting combos as well as interrupting enemy combos.Moveset allows him to adapt well to most situations.Overall balanced stats make him a jack-of-all-trades.Excellent combo game, with a versatile amount of tools to combo and juggle opponents.






Super mario 64 last impact bad camera